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flowchartsman/pulsar
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type/bugThe PR fixed a bug or issue reported a bugThe PR fixed a bug or issue reported a bug
Description
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- I searched in the issues and found nothing similar.
Version
The code in instance.go which handles incoming messages and idle timeout basically boils down to this:
idleDuration := getIdleTimeout(time.Millisecond * time.Duration(gi.context.instanceConf.killAfterIdleMs))
idleTimer := time.NewTimer(idleDuration)
defer idleTimer.Stop()
CLOSE:
for {
idleTimer.Reset(idleDuration)
select {
case cm := <-channel:
// handle message
case <-idleTimer.C:
close(channel) // this is not great either, but that's a separate bug ;)
break CLOSE
}
}However, this does not account for the idle timer firing during work. If it does, then the reset will not have the desired effect, and the idle clause will fire erroneously on a subsequent loop, since there's now a timestamp on the channel.
Minimal reproduce step
Here's a simple repro:
package main
import "fmt"
import "time"
func main() {
const idleDuration = 250*time.Millisecond
work := make(chan int,2)
work <- 1
work <- 2
t := time.NewTimer(idleDuration)
EVENTLOOP:
for {
t.Reset(idleDuration)
fmt.Println("waiting for new work")
select {
case w := <- work:
fmt.Printf("doing work on %d\n", w)
time.Sleep(500*time.Millisecond)
fmt.Println("done with work")
case <- t.C:
fmt.Println("timed out")
break EVENTLOOP
}
}
}Run that a few times, and you'll see:
waiting for new work
doing work on 1
done with work
waiting for new work
timed out
This is exactly what would happen in a Go function, only it would then call log.Fatal
What did you expect to see?
n/a
What did you see instead?
n/a
Anything else?
The correct fix is to call Stop() on the timer and, if it returns false, drain the channel before resetting:
CLOSE:
for {
select {
case cm := <-channel:
// handle message
case <-idleTimer.C:
close(channel)
break CLOSE
}
if !idleTimer.Stop() {
<-idleTimer.C
}
}Are you willing to submit a PR?
- I'm willing to submit a PR!
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type/bugThe PR fixed a bug or issue reported a bugThe PR fixed a bug or issue reported a bug