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feat(big-bad-wolf): powerless attribute when one werewolf dies (#708)
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Closes #700
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antoinezanardi authored Dec 2, 2023
1 parent f5c8f3c commit 6e48a61
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Showing 11 changed files with 31,845 additions and 30,740 deletions.
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Expand Up @@ -56,6 +56,15 @@ function createCantVoteByScapegoatPlayerAttribute(game: Game, playerAttribute: P
});
}

function createPowerlessByWerewolvesPlayerAttribute(playerAttribute: Partial<PlayerAttribute> = {}): PlayerAttribute {
return createPlayerAttribute({
name: PlayerAttributeNames.POWERLESS,
source: PlayerGroups.WEREWOLVES,
doesRemainAfterDeath: true,
...playerAttribute,
});
}

function createPowerlessByAccursedWolfFatherPlayerAttribute(playerAttribute: Partial<PlayerAttribute> = {}): PlayerAttribute {
return createPlayerAttribute({
name: PlayerAttributeNames.POWERLESS,
Expand Down Expand Up @@ -199,6 +208,7 @@ export {
createCharmedByPiedPiperPlayerAttribute,
createCantVoteBySurvivorsPlayerAttribute,
createCantVoteByScapegoatPlayerAttribute,
createPowerlessByWerewolvesPlayerAttribute,
createPowerlessByAccursedWolfFatherPlayerAttribute,
createPowerlessByFoxPlayerAttribute,
createPowerlessByElderPlayerAttribute,
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Expand Up @@ -34,6 +34,11 @@ function doesPlayerHaveAttributeWithNameAndSource(player: Player, attributeName:
return !!getPlayerAttributeWithNameAndSource(player, attributeName, attributeSource);
}

function doesPlayerHaveActiveAttributeWithNameAndSource(player: Player, attributeName: PlayerAttributeNames, attributeSource: GameSource, game: Game): boolean {
const attribute = getPlayerAttributeWithNameAndSource(player, attributeName, attributeSource);
return !!attribute && isPlayerAttributeActive(attribute, game);
}

export {
isPlayerAttributeActive,
getPlayerAttributeWithName,
Expand All @@ -42,4 +47,5 @@ export {
doesPlayerHaveActiveAttributeWithName,
getPlayerAttributeWithNameAndSource,
doesPlayerHaveAttributeWithNameAndSource,
doesPlayerHaveActiveAttributeWithNameAndSource,
};
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Expand Up @@ -11,7 +11,7 @@ import { PlayerAttributeNames, PlayerGroups } from "@/modules/game/enums/player.
import { createGamePlay, createGamePlaySurvivorsElectSheriff, createGamePlaySurvivorsVote } from "@/modules/game/helpers/game-play/game-play.factory";
import { areGamePlaysEqual, canSurvivorsVote, findPlayPriorityIndex } from "@/modules/game/helpers/game-play/game-play.helper";
import { createGame, createGameWithCurrentGamePlay } from "@/modules/game/helpers/game.factory";
import { areAllWerewolvesAlive, getGroupOfPlayers, getLeftToEatByWerewolvesPlayers, getLeftToEatByWhiteWerewolfPlayers, getPlayerDtoWithRole, getPlayersWithActiveAttributeName, getPlayersWithCurrentRole, getPlayerWithActiveAttributeName, getPlayerWithCurrentRole, isGameSourceGroup, isGameSourceRole } from "@/modules/game/helpers/game.helper";
import { getGroupOfPlayers, getLeftToEatByWerewolvesPlayers, getLeftToEatByWhiteWerewolfPlayers, getPlayerDtoWithRole, getPlayersWithActiveAttributeName, getPlayersWithCurrentRole, getPlayerWithActiveAttributeName, getPlayerWithCurrentRole, isGameSourceGroup, isGameSourceRole } from "@/modules/game/helpers/game.helper";
import { canPiedPiperCharm, isPlayerAliveAndPowerful, isPlayerPowerful } from "@/modules/game/helpers/player/player.helper";
import { GameHistoryRecordService } from "@/modules/game/providers/services/game-history/game-history-record.service";
import type { GameHistoryRecord } from "@/modules/game/schemas/game-history-record/game-history-record.schema";
Expand Down Expand Up @@ -165,7 +165,7 @@ export class GamePlayService {
[PlayerGroups.SURVIVORS]: this.isSurvivorsGamePlaySuitableForCurrentPhase,
[PlayerGroups.LOVERS]: this.isLoversGamePlaySuitableForCurrentPhase,
[PlayerGroups.CHARMED]: this.isPiedPiperGamePlaySuitableForCurrentPhase,
[PlayerGroups.WEREWOLVES]: () => game instanceof CreateGameDto || getGroupOfPlayers(game, source).some(werewolf => isPlayerAliveAndPowerful(werewolf, game)),
[PlayerGroups.WEREWOLVES]: () => game instanceof CreateGameDto || getGroupOfPlayers(game, source).some(werewolf => werewolf.isAlive),
[PlayerGroups.VILLAGERS]: () => false,
};
return specificGroupMethods[source](game, gamePlay);
Expand Down Expand Up @@ -213,10 +213,8 @@ export class GamePlayService {
}
const { doSkipCallIfNoTarget } = game.options.roles;
const availableTargets = getLeftToEatByWerewolvesPlayers(game);
const { isPowerlessIfWerewolfDies } = game.options.roles.bigBadWolf;
const bigBadWolfPlayer = getPlayerWithCurrentRole(game, RoleNames.BIG_BAD_WOLF);
return !!bigBadWolfPlayer && isPlayerAliveAndPowerful(bigBadWolfPlayer, game) &&
(!isPowerlessIfWerewolfDies || areAllWerewolvesAlive(game) && (!doSkipCallIfNoTarget || !!availableTargets.length));
return !!bigBadWolfPlayer && isPlayerAliveAndPowerful(bigBadWolfPlayer, game) && (!doSkipCallIfNoTarget || !!availableTargets.length);
}

private isThreeBrothersGamePlaySuitableForCurrentPhase(game: CreateGameDto | Game): boolean {
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Expand Up @@ -7,8 +7,8 @@ import { createGamePlayHunterShoots, createGamePlayScapegoatBansVoting, createGa
import { createGame } from "@/modules/game/helpers/game.factory";
import { doesGameHaveCurrentOrUpcomingPlaySourceAndAction, getAliveVillagerSidedPlayers, getNearestAliveNeighbor, getPlayerWithCurrentRole, getPlayerWithIdOrThrow } from "@/modules/game/helpers/game.helper";
import { addPlayerAttributeInGame, addPlayersAttributeInGame, prependUpcomingPlayInGame, updatePlayerInGame } from "@/modules/game/helpers/game.mutator";
import { createCantVoteBySurvivorsPlayerAttribute, createContaminatedByRustySwordKnightPlayerAttribute, createPowerlessByElderPlayerAttribute } from "@/modules/game/helpers/player/player-attribute/player-attribute.factory";
import { doesPlayerHaveActiveAttributeWithName } from "@/modules/game/helpers/player/player-attribute/player-attribute.helper";
import { createCantVoteBySurvivorsPlayerAttribute, createContaminatedByRustySwordKnightPlayerAttribute, createPowerlessByElderPlayerAttribute, createPowerlessByWerewolvesPlayerAttribute } from "@/modules/game/helpers/player/player-attribute/player-attribute.factory";
import { doesPlayerHaveActiveAttributeWithName, doesPlayerHaveActiveAttributeWithNameAndSource } from "@/modules/game/helpers/player/player-attribute/player-attribute.helper";
import { createPlayerBrokenHeartByCupidDeath, createPlayerDeath, createPlayerReconsiderPardonBySurvivorsDeath } from "@/modules/game/helpers/player/player-death/player-death.factory";
import { createPlayer } from "@/modules/game/helpers/player/player.factory";
import { isPlayerPowerful } from "@/modules/game/helpers/player/player.helper";
Expand Down Expand Up @@ -165,6 +165,18 @@ export class PlayerKillerService {
return clonedGame;
}

private applyPlayerSideDeathOutcomes(killedPlayer: Player, game: Game): Game {
const clonedGame = createGame(game);
const bigBadWolfPlayer = getPlayerWithCurrentRole(clonedGame, RoleNames.BIG_BAD_WOLF);
const { isPowerlessIfWerewolfDies } = game.options.roles.bigBadWolf;
if (killedPlayer.side.current !== RoleSides.WEREWOLVES || !bigBadWolfPlayer ||
!isPowerlessIfWerewolfDies || killedPlayer.role.current === RoleNames.BIG_BAD_WOLF ||
doesPlayerHaveActiveAttributeWithNameAndSource(bigBadWolfPlayer, PlayerAttributeNames.POWERLESS, PlayerGroups.WEREWOLVES, clonedGame)) {
return clonedGame;
}
return addPlayerAttributeInGame(bigBadWolfPlayer._id, clonedGame, createPowerlessByWerewolvesPlayerAttribute());
}

private applyRustySwordKnightDeathOutcomes(killedPlayer: Player, game: Game, death: PlayerDeath): Game {
const clonedGame = createGame(game);
const leftAliveWerewolfNeighbor = getNearestAliveNeighbor(killedPlayer._id, clonedGame, { direction: "left", playerSide: RoleSides.WEREWOLVES });
Expand Down Expand Up @@ -231,6 +243,7 @@ export class PlayerKillerService {
let clonedPlayerToKill = createPlayer(killedPlayer);
const cantFindPlayerException = createCantFindPlayerUnexpectedException("applyPlayerDeathOutcomes", { gameId: game._id, playerId: killedPlayer._id });
clonedGame = this.applyPlayerRoleDeathOutcomes(clonedPlayerToKill, clonedGame, death);
clonedGame = this.applyPlayerSideDeathOutcomes(clonedPlayerToKill, clonedGame);
clonedPlayerToKill = getPlayerWithIdOrThrow(clonedPlayerToKill._id, clonedGame, cantFindPlayerException);
clonedGame = this.applyPlayerAttributesDeathOutcomes(clonedPlayerToKill, clonedGame);
if (!doesGameHaveCurrentOrUpcomingPlaySourceAndAction(clonedGame, PlayerGroups.SURVIVORS, GamePlayActions.BURY_DEAD_BODIES)) {
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Expand Up @@ -55,6 +55,7 @@ Feature: 🐺👹 Big Bad Wolf role
| Olivia | JB |
| Thomas | JB |
Then the player named JB should be murdered by survivors from vote
And the player named Olivia should have the active powerless from werewolves attribute
And the game's current play should be survivors to bury-dead-bodies

When the survivors bury dead bodies
Expand Down Expand Up @@ -258,6 +259,7 @@ Feature: 🐺👹 Big Bad Wolf role
| Olivia | JB |
| Thomas | JB |
Then the player named JB should be murdered by survivors from vote
And the player named Olivia should not have the active powerless from werewolves attribute
And the game's current play should be survivors to bury-dead-bodies

When the survivors bury dead bodies
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Expand Up @@ -117,6 +117,15 @@ function createFakeWorshipedByWildChildPlayerAttribute(attribute: Partial<Player
}, override);
}

function createFakePowerlessByWerewolvesPlayerAttribute(attribute: Partial<PlayerAttribute> = {}, override: object = {}): PlayerAttribute {
return createFakePlayerAttribute({
name: PlayerAttributeNames.POWERLESS,
source: PlayerGroups.WEREWOLVES,
doesRemainAfterDeath: true,
...attribute,
}, override);
}

function createFakePowerlessByAccursedWolfFatherPlayerAttribute(attribute: Partial<PlayerAttribute> = {}, override: object = {}): PlayerAttribute {
return createFakePlayerAttribute({
name: PlayerAttributeNames.POWERLESS,
Expand Down Expand Up @@ -223,6 +232,7 @@ export {
createFakeScandalmongerMarkedByScandalmongerPlayerAttribute,
createFakeInLoveByCupidPlayerAttribute,
createFakeWorshipedByWildChildPlayerAttribute,
createFakePowerlessByWerewolvesPlayerAttribute,
createFakePowerlessByAccursedWolfFatherPlayerAttribute,
createFakePowerlessByFoxPlayerAttribute,
createFakePowerlessByElderPlayerAttribute,
Expand Down
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