This guide shows you how to install, configure, and package the Blender Drag & Drop Renderer GUI as a standalone application for Windows and macOS.
This tool was built with the assistance of Large Language Models (LLMs). While we've made every effort to ensure it works correctly, there might still be bugs or unexpected behaviors. Please report any issues you encounter.
Known Issues:
- When packaged with PyInstaller, there may be problems executing Blender, particularly on Windows. See the troubleshooting section for workarounds.
Long render sessions in Blender can sometimes crash due to memory limitations, hardware instability, or software issues. This tool solves that problem by automatically recovering from crashes and resuming the rendering process from the last successfully rendered frame.
Instead of starting over, it picks up exactly where it left off — ensuring that even the longest and most complex render jobs can be completed reliably without manual intervention.
You simply drag and drop your .blend
file, and the tool takes care of the rest.
- Download Python 3.11+ from python.org/downloads/windows
- During installation:
- ✅ Check "Add Python to PATH"
- Proceed with default settings.
- Open Terminal and install Homebrew if you haven't:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
- Then install Python:
brew install python
Verify installation:
python3 --version
Inside your project folder:
python3 -m venv venv
Activate the environment:
- Windows:
venv\Scripts\activate
- macOS/Linux:
source venv/bin/activate
Inside your virtual environment:
pip install -r requirements.txt
Ensure your folder is structured like this:
application/
├── BlenderRenderGui.py # Main GUI script
├── render_script.py # Blender-side render script
├── config.json # (auto-created after first run)
✅ Make sure render_script.py
exists and is functional.
pyinstaller --noconfirm --onefile --windowed --name "BlenderRenderGui" BlenderRenderGui.py
pyinstaller --noconfirm --onefile --windowed --name "BlenderRenderGui" BlenderRenderGui.py
The built app will appear in:
dist/BlenderRenderGui
.app
(macOS).exe
(Windows)
✅ You can now double-click to run!
- Add a custom icon:
--icon=path/to/icon.ico # Windows --icon=path/to/icon.icns # macOS
- Embed everything into a polished
.app
or installer (see below).
You now have a cross-platform, standalone drag-and-drop renderer for Blender.
- Use
create-dmg
to generate a.dmg
drag-and-drop installer. - For system-wide installations, create a
.pkg
usingpkgbuild
orPackages
app.
- Use Inno Setup to create a wizard-style
.exe
installer. - Alternatively, use WiX Toolset to generate a
.msi
installer.
Let us know if you want help generating those configurations!
- If you encounter permission issues on macOS:
chmod +x dist/BlenderRenderGui
- If the app doesn’t open:
- Make sure Blender’s path is correctly set via the app's Setup menu.
- Use a terminal to launch the executable and view logs.
If the executable can't find the render script when packaged with PyInstaller:
-
Create a
.spec
file for better control:pyi-makespec --onefile --windowed BlenderRenderGui.py
-
Edit the
BlenderRenderGui.spec
file and modify thedatas
list to include the render script:datas=[ ('render_script.py', '.'), ('config.json', '.') # Include if you have a default config ],
-
Then build using the spec file:
pyinstaller --clean BlenderRenderGui.spec
-
To include additional assets, use:
pyinstaller --add-data "relative/path/to/file:destination" ...