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Re-enable sound in macOS builds
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BrettDong committed Mar 25, 2023
1 parent 0321f99 commit 4f2388f
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Showing 2 changed files with 5 additions and 3 deletions.
5 changes: 3 additions & 2 deletions .github/workflows/matrix.yml
Original file line number Diff line number Diff line change
Expand Up @@ -154,9 +154,9 @@ jobs:
native: osx
sanitize: undefined
tiles: 1
sound: 0
sound: 1
localize: 1
title: Clang 14, macOS 12, Tiles, UBSan
title: Clang 14, macOS 12, Tiles, Sound, UBSan
# ~880MB ccache-compressed in a clean build
# ~100 compressed
# observed usage: 3.85GB -> 500MB
Expand Down Expand Up @@ -266,6 +266,7 @@ jobs:
sdl2: latest
sdl2-ttf: latest
sdl2-image: latest
sdl2-mixer: latest
- name: install build dependencies (mac)
if: ${{ env.SKIP == 'false' && runner.os == 'macOS' }}
run: |
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3 changes: 2 additions & 1 deletion .github/workflows/release.yml
Original file line number Diff line number Diff line change
Expand Up @@ -241,6 +241,7 @@ jobs:
sdl2: latest
sdl2-ttf: latest
sdl2-image: latest
sdl2-mixer: latest
- name: Install build dependencies (mac)
if: runner.os == 'macOS'
run: |
Expand Down Expand Up @@ -286,7 +287,7 @@ jobs:
- name: Build CDDA (osx)
if: runner.os == 'macOS'
run: |
make -j3 TILES=${{ matrix.tiles }} RELEASE=1 LOCALIZE=1 LANGUAGES=all BACKTRACE=0 PCH=0 USE_HOME_DIR=1 OSX_MIN=10.13 FRAMEWORK=1 dmgdist
make -j3 TILES=${{ matrix.tiles }} SOUND=${{ matrix.tiles }} RELEASE=1 LOCALIZE=1 LANGUAGES=all BACKTRACE=0 PCH=0 USE_HOME_DIR=1 OSX_MIN=10.13 FRAMEWORK=1 dmgdist
mv Cataclysm.dmg cdda-${{ matrix.artifact }}-${{ needs.release.outputs.timestamp }}.dmg
- name: Set up JDK 8 (android)
if: runner.os == 'Linux' && matrix.android != 'none' && matrix.mxe == 'none'
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