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Merge pull request #49 from anno-mods/fixes-to-old-construction-menu-…
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fixes-to-old-construction-menu-locations
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taubenangriff authored May 12, 2024
2 parents 7b2faf0 + 6da0828 commit d4599bf
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions [Gameplay] Oil Pier/data/config/export/main/asset/assets.xml
Original file line number Diff line number Diff line change
Expand Up @@ -601,41 +601,41 @@
</Asset>
</ModOp>
<!-- Oil Pier -->
<!-- harbour t03 (before dicke berta) -->
<ModOp Type="addPrevSibling" GUID='500954' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '1010524']">
<!-- harbour t03 (After Commuter Pier) -->
<ModOp Type="addNextSibling" GUID='500954' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '101642']">
<Item>
<Building>8855080</Building>
</Item>
</ModOp>
<!-- harbor category (behind pier)-->
<ModOp Type="addNextSibling" GUID='500903' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '100519']">
<!-- harbor category (After Pier) -->
<ModOp Type="addNextSibling" GUID='500111' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '100519']">
<Item>
<Building>8855080</Building>
</Item>
</ModOp>
<!-- Oil Pier -->
<!-- harbour tier02 (behind oil depot) -->
<ModOp Type="addNextSibling" GUID='501008' Path="Values/ConstructionCategory/BuildingList/Item[Building = '632']">
<!-- harbour tier02 (After Pier) -->
<ModOp Type="addNextSibling" GUID='501008' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '101344']">
<Item>
<Building>8855081</Building>
</Item>
</ModOp>
<!-- harbor category (behind pier) -->
<ModOp Type="addNextSibling" GUID='25000195' Path="Values/ConstructionCategory/BuildingList/Item[Building = '101344']">
<!-- harbor category (After Pier) -->
<ModOp Type="addNextSibling" GUID='500149' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '101344']">
<Item>
<Building>8855081</Building>
</Item>
</ModOp>

<!-- Oil Pier Africa -->
<!-- harbour tier02 (behind Fuel Chain) -->
<ModOp Type="add" GUID='117897' Path="Values/ConstructionCategory/BuildingList">
<!-- harbour tier02 (After Pier) -->
<ModOp Type="addNextSibling" GUID='117897' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '117871']">
<Item>
<Building>1440133050</Building>
</Item>
</ModOp>
<!-- harbor category (behind pier) -->
<ModOp Type="addNextSibling" GUID='119014' Path="Values/ConstructionCategory/BuildingList/Item[Building = '117871']">
<!-- harbor category (After Pier) -->
<ModOp Type="addNextSibling" GUID='119014' Path="/Values/ConstructionCategory/BuildingList/Item[Building = '117871']">
<Item>
<Building>1440133050</Building>
</Item>
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