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This repository has been archived by the owner on Jul 21, 2024. It is now read-only.

Releases: animate1978/MB-Lab

MB-Lab 1.0.1

08 Jun 16:38
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MB-Lab 1.8.1

Final version of MB-Lab as development has moved onto Charmorph

Requirements

  • MB-Lab now requires Blender 4.0.0 +

Added

  • UCSS CEL Shader added to Anime models

Known Issues

  • MB-Dev tools may contain bugs that are unknown at this time
  • Importing BVH animation files is buggy
  • Hair presets have the old PrincipledHairBSDF which will result in incorrect rendering
  • Skin color and bump mapping change slightly when finalizing

MB-Lab 1.8.0

06 Mar 17:38
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Requirements

  • Requires Blender 4.0.0 +

Added

  • Melanin map added that adds variance to the skin pigment

Changed

  • MBLabSkin3 is a now based off of the 1.7.6 shader with modifications
  • AutoUpdater is disabled
  • SubD levels have increased for better visuals
  • Some menus rearranged for better workflow
  • Added new license types in MB-Dev, also removed AFPL due to restrictive nature

Bug Fixes

  • Fixed bugs in various files to make it work with Blender 4.0

Known Issues

  • MB-Dev tools may contain bugs that are unknown at this time
  • Importing BVH animation files is buggy
  • Hair presets have the old PrincipledHairBSDF which will result in incorrect rendering
  • Skin color and bump mapping change slightly when finalizing

What's Changed

MB-Lab 1.7.8.9

11 Jan 08:19
c0c0cae
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Changes

MB-Lab 1.7.8.5

26 Jan 13:19
99e08d0
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Changes

This fixes the Finalization bug for Blender 2.91+

MB-Lab 1.7.8

07 Aug 04:06
a668937
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Changes

MB-Lab 1.7.7

07 Dec 14:35
406de94
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Added

  • Hair System added
  • Human Rotation Limits added
  • New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
  • New options to do more precise fitting by turning off some normally useful smoothing passes.

Changed

  • Blender 2.81.16 required for MB-Lab 1.7.7
  • Afro Female now the default character on startup
  • Updated GUI
  • Removed Docs from project directory to it's own repository

Bug Fixes

  • Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
  • Stretch to has to be applied to the muscle bones while fitting.
  • B-Bone handles and certain constraints have to be fixed in the library file via a script.
  • Fixed fitting of meshes that are very close to the skin.
  • Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
  • Minor GUI edits to fix drawing issues.
  • Fixed Bump and Displacement issues in MBLab_Skin2
  • Fixed IK and IK/Muscle bugs
  • Eye Displacement bug fixed

Known Issues

  • The Hair Engine does NOT apply a shader at this time
  • Hair engine does not support shapekeys at this time

Changes (COMPLETE LIST)

MB-Lab 1.7.6

13 Oct 14:36
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MB-Lab 1.7.6

Added

  • New Skin Shader, MB-Lab Skin 2 added to the Realistic Humans
  • New Tone maps based on character selection
  • New Latino Model Type added to MB-Lab
  • New South American Phenotype added
  • New texture masks for skin shader
  • New Nails shader added

Changed

  • Material Engine updated for new skin shader
  • Alphabetized the characters list
  • Modified freckle masks
  • Changed structure of humanoid_library.blend
  • Added model license types in character selection menu

Bug Fixes

  • Fixed MBLab_fur for EEVEE, renamed to MBLab_eyelash
  • Fixed MBLab_human_eyes SSS rendering artifact in EEVEE

MB-Lab 1.7.5

20 Jul 11:25
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MB-Lab 1.7.5

Added

  • Added icons and modified GUI
  • Tongue shader added
  • Improved Iris and Eyeball shaders
  • Save/Load BVH Bone Config

Changed

  • Changed descriptions for male and female elf and dwarf characters
  • Changed Blender minimum version to 2.80.74
  • Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
  • Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
  • Documentation updates
  • Changed characters_config.json for tongue shader
  • Rebuilt humanoid_library.blend file for Blender 2.80.74
  • Reduced SSS value for EEVEE in human skin shader
  • Edited bump maps
  • Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
  • Eyes UV remapped

Bug Fixes

  • Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
  • Gloss fix for EEVEE in human skin shader
  • Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
  • Registration bug that caused errors during unregistering classes
  • Fix 'Bones rot. offset' in after-creation tools
  • Fixed Skin complexion function related to SSS
  • Toes_R connected bug fixed
  • SSS scale fixed in Teeth shader

MB-Lab 1.7.4b - Shader fix release

20 Apr 19:27
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  • Fixed Skin complexion function related to SSS
  • Updated Iris shader to use Generated input

#117 (comment)

MB-Lab 1.7.4

20 Apr 19:23
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Added

  • New Procedural Eye shaders
  • New Texture Mask for freckles

Changed

  • Deleted Principled BSDF shader networks for custom surface shaders
  • Minor GUI edits
  • Edited Bump and Albedo texture maps (NOT YET)
  • Changed scaling of sub dermal map
  • Updated Material Engine code for texture masks
  • Added bug warning to Muscle checkbox
  • When transferring weights for proxying, check the vertex is in the group
  • Changed lighting setup using Area lights

Bug Fixes

  • Set lighting setup default to False, fixing a minor startup bug