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Hi, I am using the latest version of blender_vertex_color_master 0.9.0alpha on Blender 4.2.3.
In a previous version (0.8.6), there was an issue with isolated channels #50, which was fixed in the 0.9.0 version.
However, a new problem has appeared. When using a second UV channel, the isolated channel displays as full white.
Steps to reproduce:
Add a cube.
Paint some vertex colors.
Add a new UV map.
You will see the isolated channel turn white.
Removing the second UV map restores the isolation display.
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