Description
I tested with VRChat however probably causes with any applications.
Description
The client randomly disconnects from the server with log os error 997.
According to Microsoft documentation, Winsock error 997 is called WSA_IO_PENDING, which indicates requested system calls will be done lately. I think this is harmless, at least when I use UDP connections.
This may be caused by overload however my connection and system seem to have enough bandwidth for streaming. Anyway, I think WSA_IO_PENDING should be handled as a non-fatal disconnection.
General Troubleshooting
- I carefully followed the instructions in the README and successfully completed the setup wizard
- I read the ALVR Wikis here and here
Environment
Hardware
Note: for Linux, an upload to the hw-probe
database is preferred: hw-probe -all -upload
CPU: Ryzen 5 5500
GPU: Radeon RX 6600 XT
GPU Driver Version: 23.7.2
Audio: On-board configuration (High definition audio device)
Network: Windows 11 -> (Ethernet) -> Wi-fi router -> (5Ghz Wi-fi) -> Quest 2
Installation
ALVR Version: 20.2.1 and v21.0.0-dev00+nightly.2023.08.27
ALVR Settings File: Default setting, provided with the setup wizard. session.json.txt
SteamVR Version: 1.26.7
Install Type:
- Packaged (
exe
,deb
,rpm
, etc) - tested with stable - Portable (
zip
) - tested with nigthly - Source
OS Name and Version : Windows 11 Home Build 22621.2134 (Japanese)
Log around error 997 from nightly: session_log_around_error_997.txt
Full Log: Too big to upload so I uploaded to Google Drive. File
Translated error 997 log text from Japanese: Client disconnected. Cause: Performing duplicate I/O operations. (os error 997)
Log by local debug build:
Sorry for my poor English and scarce knowledge.