A lovr.org extension library that adds virtual keyboards for text input in VR.
A regular QWERTY keyboard that floats in front of the user, where you can use a ray+trigger button to tap keys.
A TapKeyboard subclass made for programming with InDeck.
letters
needs to be initialized from load(). Then you can let letters
show keyboards
for you when needed, or manually create and display it/them when you want one.
The letters
module needs to be update()
d each frame, and the keyboard(s) you are using
needs to be update()
d and draw()
n as well.
Use this to have letters
automatically show a keyboard when a text field
needs it:
local letters = require('letters')
function lovr.load()
letters.load()
letters.defaultKeyboard = letters.Keyboards.Tap
end
function lovr.update()
letters.update()
end
function lovr.draw()
letters.draw()
end
Use this to manage your keyboard manually:
local letters = require('letters')
function lovr.load()
letters.load()
myKeyboard = letters.Keyboards.Tap:new{world=letters.world}
end
function lovr.update()
letters.update()
myKeyboard:update()
end
function lovr.draw()
myKeyboard:draw()
end
The keyboard events are delivered as if it was a physical keyboard. Use the keyboard events to read input:
function lovr.load()
lovr.handlers["keypressed"] = function(code, scancode, repetition)
print(code)
end
end