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What is

Simple graphics engine created for educational purpose.

Features:

  • aim on code readability and extensibility
  • cross-platform (tested on Windows, Ubuntu and MacOS)
  • abstraction layer for different graphical APIs:
    • OpenGL 4.5 renderer
    • Metal renderer powered by Apple Metal-cpp library (WIP, by state of 19.01.2022 could render only one example)
  • two IO abstraction backends:
    • GLFW
    • SDL
  • resource (textures, models, shaders) loading
  • semiautomatical state managing
  • c++20

Examples:

  • examples - contains just one example with rotating cube, but thinking as set of examples/tests
  • sandbox is a playground for testing engine features
    • deferred renderer over simple scene graph
    • simple procedurally generated terrain with tesselaton
  • test_task is a program that demonstates some UI and plot rendering (pretty obsolete)

Dependencies:

Needs last version of C++20 compiler (may build under Visual Studio 16.10, XCode 13 and Clang 13)
Also check if you have Conan package manager - almost* all should be installed automatically.

The only exception is MacOS-specific Metal-cpp which has no official repository and requires small patch from here [will be automated soon]

Uses libraries:

  • GLFW / SDL
  • glm
  • stb
  • assimp [optional]
  • gtest [optional]
  • glad
  • nlohmann-json
  • fx-gltf
  • Metal-cpp [optional, Mac only]

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Simple graphics engine writing for learn purposes

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