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Fix Issue #35 "Improve mineral saturation" #50
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alkurbatov
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alkurbatov:master
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ImpulseCloud:improve-mineral-saturation
Mar 13, 2021
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Original file line number | Diff line number | Diff line change |
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@@ -12,14 +12,14 @@ IsUnit::IsUnit(sc2::UNIT_TYPEID type_): m_type(type_) { | |
} | ||
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bool IsUnit::operator()(const sc2::Unit& unit_) const { | ||
return unit_.unit_type == m_type && unit_.build_progress >= 1.0f; | ||
return unit_.unit_type == m_type && unit_.build_progress >= BUILD_FINISHED; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Seems that we need to add it to the api e.g. unit_.isBuildFinished(). |
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} | ||
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OneOfUnits::OneOfUnits(const std::set<sc2::UNIT_TYPEID>& types_): m_types(types_) { | ||
} | ||
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bool OneOfUnits::operator()(const sc2::Unit& unit_) const { | ||
return unit_.build_progress == 1.0f && | ||
return unit_.build_progress == BUILD_FINISHED && | ||
m_types.find(unit_.unit_type) != m_types.end(); | ||
} | ||
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@@ -103,7 +103,7 @@ bool IsFreeGeyser::operator()(const sc2::Unit& unit_) const { | |
} | ||
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bool IsRefinery::operator()(const sc2::Unit& unit_) const { | ||
if (unit_.build_progress != 1.0f) | ||
if (unit_.build_progress != BUILD_FINISHED) | ||
return false; | ||
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return unit_.unit_type == sc2::UNIT_TYPEID::PROTOSS_ASSIMILATOR || | ||
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@@ -145,7 +145,7 @@ bool IsGasWorker::operator()(const sc2::Unit& unit_) const { | |
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bool IsIdleTownHall::operator()(const sc2::Unit& unit_) const { | ||
return sc2::IsTownHall()(unit_) && | ||
unit_.orders.empty() && unit_.build_progress == 1.0f; | ||
unit_.orders.empty() && unit_.build_progress == BUILD_FINISHED; | ||
} | ||
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bool IsCommandCenter::operator()(const sc2::Unit& unit_) const { | ||
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Why this part was commented out?
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It's triggered too often during big fights and slows the game. It's not just first time seen, but every time. If thought to leave it in commented out, so authors can easily uncomment it of they need to use for debugging, but maybe that isn't needed.
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I think better to remove it, but ok.