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video-game-sales-analytics

Project Description: Video Game Sales Analytics

This project showcases a comprehensive analysis of global video game sales data using R, leveraging powerful libraries like ggplot2 (visualization), dplyr/tidyr (data wrangling), and knitr (reporting). The goal was to uncover regional sales trends, publisher performance, and genre popularity while addressing skewed data distributions through log-normalization.

Key highlights:

  • Data Transformation: Engineered log-scaled sales columns to normalize skewed distributions, enhancing statistical robustness.
  • Descriptive Insights: Calculated mean, median, and variability metrics across regions, revealing North America’s dominance and Japan’s niche market trends.
  • Visual Storytelling: Created impactful visualizations, including interactive pie charts, histograms (sales by genre/platform), and boxplots to detect regional outliers.
  • Publisher Analysis: Identified top publishers (e.g., Rockstar Games, Activision) by release volume and sales impact, using dynamic bar plots.

All outputs—cleaned datasets, statistical summaries, and high-resolution plots—were systematically saved to CSV/PNG files for seamless replication.

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