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GUI enhancements ideas #547
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#2 (user-configurable navigation) would be especially welcome. Trackball/gizmo navigation is, frankly, awful and is not how viewport navigation functions in professional modeling/texturing software. (e.g. Maya, 3DS Max, Mudbox, Substance Painter, Marmoset Toolbag, Quixel Suite, 3D-Coat, Blender, even Sketchfab viewer and so on.) While, as you note, there are variations in the viewport navigation controls the general commonality between most 3D software is that:
Meshroom camera for axis color reference: https://i.imgur.com/KO05y0p.png |
we can only read .JPG files? It should be standard that any most commonly used known image formats in computer graphics are taken for granted a new software breaking in the CG arena is able to read. |
no, see Supported-image-formats |
Sorry about that I never had any luck loading .png, or tiff files myself. |
@jonbragado can you create a new issue and share a problematic image? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
3.- View through camera: Very useful to be albe to select a camera and see through it to see the geo matching that pictures lineup. We should also be albe to see the corresponding point overlaid on the image and the geo.
4.- General preferences menu to configure the application similar to other preference windows existing in other apps.
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