❤️ If you are interested in supporting the project, go to this link, any value is great help, thank you.
Based on edubart/otclient Rev: 2.758
- C++20
- Refactored/Optimized Rendering System
- New Light System
- Idle Animation Support
- Highlight Mouse Target (press shift to select any object)
- Crosshair
- Floor Shadowing
- Floor View Mode (Normal, Fade, Locked, Always, Always with transparency)
- Anti-Aliasing Mode Options (Note: Smooth Retro will consume a little more GPU)
- Floating Effects Option
- Adjusted Path Finding
- Optimized Terminal
- Refactored Walk System
- Module Controller System (Code example)
- Some bugs fixed contained in edubart/otclient
- Client Config in config.h
- Support Tibia 12.85/protobuf by @Nekiro
- Floor Fading by @Kondra
- Action Bar by @DipSet
- Access to widget children via widget.childId by @Hugo0x1337
- Shader System Fix (CTRL + Y) by @FreshyPeshy
- Refactored Battle Module by @andersonfaaria
- Health&Mana Circle by @EgzoT, @GustavoBlaze, @Tekadon58 (GITHUB Project)
- Tibia Theme 1.2 by Zews (Forum Thread)
- Add option ADJUST_CREATURE_INFORMATION_BASED_ON_CROP_SIZE in config.h by @SkullzOTS
- Encryption System by @Mrpox
- To enable just go to config.h, set 1 in ENABLE_ENCRYPTION and change password on ENCRYPTION_PASSWORD
- To generate an encryption, just run the client with flag "--encrypt SET_YOUR_PASSWORD_HERE" and don't forget to change the password.
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++20 and heavily scripted in lua.
For a server to connect to, you can build your own with the forgottenserver or connect to one listed on otservlist.#
Compiled for Windows can be found here (but can be outdated):
NOTE: You will need to download spr/dat files on your own and place them in data/things/VERSION/
(i.e: data/things/1098/Tibia.spr
)
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.
In short, if you need to compile OTClient, follow these tutorials:
To build the image:
docker build -t edubart/otclient .
To run the built image:
# Disable access control for the X server.
xhost +
# Run the container image with the required bindings to the host devices and volumes.
docker run -it --rm \
--env DISPLAY \
--volume /tmp/.X11-unix:/tmp/.X11-unix \
--device /dev/dri \
--device /dev/snd edubart/otclient /bin/bash
# Enable access control for the X server.
xhost -
Try to ask questions in otland, now we have a board for the project there, or talk with us at the gitter chat.
Have found a bug? Please create an issue in our bug tracker
We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.
Talk directly with us at the gitter chat .
Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.