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Evolution Strategy used to solve a pathfinding problem. Project created for University of Manitoba COMP 3190: Introduction to Artificial Intelligence

alexsenden/ESSimulation

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All variables regarding the specifics of the problem are contained by ProblemEnvironment.java. 
Exogenous strategy parameters are also contained by ProblemEnvironment.java.
Main variables/exogenous strategy parameters are controllable by the option dialog.
The UI can be traversed using "w" and "s" to navigate the generations, and "a" and "d" to navigate through the individuals of a generation.
The "e" key outputs a timestamped screenshot.
The "q" key quits the program.
The "control" key allows for traversal at faster speeds when held down.

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Evolution Strategy used to solve a pathfinding problem. Project created for University of Manitoba COMP 3190: Introduction to Artificial Intelligence

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