Releases: alexnardini/FLAM3_for_SideFX_Houdini
Releases · alexnardini/FLAM3_for_SideFX_Houdini
FLAM3H v1.6.78 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- Fix: New Dark mode method, it is more accurate and scale better to new modes like for example the DarkGrey mode introduced in H20.x. It now also print more targeted status bar messages.
- Updated HDA documentation.
FLAM3H v1.6.77 indie
FLAM3H v1.6.76 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- Fix: Xoas.h header file had a missing return statement even tho it was still able to correctly return the proper idx but for the sake of correctness it has been fixed.
- Small fixes/improvements as part of an ongoing polishing pass.
FLAM3H v1.6.75 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- Fix: Output path check messages now understand if they run from the IN or the OUT tab. Before was always from the OUT tab.
- Fix: Loading a hip file with multiple FLAM3H nodes and a marked iterator was not recognizing the marked iterator as the other nodes init script was clearing out that data. It is now fixed.
- Small fixes/improvements as part of an ongoing polishing pass.
- Updated HDA documentation.
From v1.6.71
- New: Viewport xforms handles VIZ geo is now pre-cooked every time a Flame preset is loaded.
- New: Density menu entries now have xforms handles VIZ indicators to signal which mode is ON.
- Fix: Fixed camera sensor toggle not being properly call when cloning a FLAM3H node. (a regression from preview versions)
- Fix: Corrected back-up "OUT_PATH" menu cache variable's name.
- Fix: OUT menu presets was not properly updating when saving a Flame out.
- Fix: Cloning a FLAM3H node with Zero iterators was erroring out in checking the opacities. It is now fixed.
- Fix: Fixed a rare case where the XML color correction curves can be an empty key.
- Fix: Tool responsiveness and first node instance creation time are a tiny bit better.
- Small fixes/improvements as part of an ongoing polishing pass.
- Updated HDA documentation.
FLAM3H v1.6.65 indie
FLAM3H v1.6.63 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- New: When the xforms handles VIZ mode is ON, the density presets menu entries will display a small red handle to indicate the density values the xforms handles VIZ mode will keep being active.
- Fix: When in xforms handles VIZ mode, if the density value is raised above 5M(millions) points, the related UI icons will be disabled as well.
- Fix: Updated xforms handles VIZ icons parameters tooltips.
- Updated HDA documentation.
FLAM3H v1.6.60 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- Fix: First node instance creation(cvex compile) time is now twice as fast.
- Fix: The overall responsiveness of the tool while editing feel a bit faster.
- Fix: Fixed FLAM3H warning messages' node not being updated in the preview version/release.
- Fix: Viewport xforms handles VIZ are a bit faster.
- Fix: Viewport TAG is a bit faster.
- Small fixes/improvements as part of an ongoing polishing pass.
FLAM3H v1.6.50 indie
From H19.x to H20.5.x only.
- This is a Limited Commercial Houdini Indie license release.
- New: ~5% faster (All iterators, FF(finalxform) and parametrics variations parameters data are now pre-computed).
- New: A new way of query parametric parameters values made the tool more responsive and a bit more interactive while editing.
- New: New viewport xforms handles VIZ implementation. It is now many times faster.
- New: Viewport xforms handles VIZ now turn dashed when an iterator(or FF) POST affine is activated.
- New: Viewport xforms handles VIZ now allow each iterator to be viz in SOLO mode (only display the selected iterator's viewport handle).
- New: Viewport xforms handles VIZ now allow the FF to be viz in SOLO mode (only display the FF viewport handle).
- New: Added the viewport' preferences tab option: wire width to control the curve thickness of the viewport xforms handles VIZ.
- New: When an iterator(or FF) POST affine is activated, an extra knot in the viewport handle VIZ is created to represent its post affine' pivot/offset.
- New: Viewport xforms handles VIZ will be visible up to a density value of 5M(millions) max and they will be hidden beyond that.
- New: When entering the viewport handles VIZ mode, FLAM3H will now store all viewport wire widths data and restore everything upon exiting the mode assuming no other FLAM3H node in the scene has the mode ON.
- New: Added the ability to copy/paste sections of an affine between PRE and POST affine and vice versa, for example only the X and Y or only the O or only the Rot value.
- Fix: The viewport xforms handle knot geometry had an overlapping primitive. it is now fixed.
- Fix: FLAM3H now handle some of the checks to a new one-off cvex node instead of querying the incoming FLAM3H point cloud.
- Fix: If more than 20 iterators are created while Xaos is active(current limit with Xaos), FLAM3H now won't generate any points.
- Fix: Loading a hip file with a FLAM3H node from a fresh houdini session was causing a python's AttributeError when attempting to reset to the default Sierpinski triangle. It is now fixed.
- Fix: Fixed viewport TAG not being able to read and display some data.
- Fix: Re-built viewport TAG using pre-stored data. It is now many times faster.
- Fix: Fixed FF variations: "BLOB" and "SUPERSHAPE" having their arguments in the wrong order inside: "flameff.h" file.
- Small fixes/improvements as part of an ongoing polishing pass.
- Updated HDA documentation.
This release is mostly all about the new viewport xforms handles VIZ implementation, here the updated documentation for reference.
FLAM3H v1.6.10 indie
H20.x and H19.x only
- This is a Limited Commercial Houdini Indie license release.
The viewport xforms handles VIZ need to be redone but after a very long time of development and unit test (years) it is now considered in good shape ;D
- New: Global tab -> Density menu action button icon can now set also lower tier presets: 300k, 200k, 100k points.
- Fix: Compiled "cvex_TheFractalFlameAlgorithm.vex" file size is now ~14kb smaller.
- Fix: Fixed a very, very small difference in the MODULUS variation between FLAM3H and the official one.
- Fix: It can be slightly faster, depend on how the processed Flame is constructed.
- Small fixes/improvements as part of an ongoing polishing pass.
- Updated HDA documentation.