This repository was archived by the owner on May 14, 2020. It is now read-only.
This repository was archived by the owner on May 14, 2020. It is now read-only.
Unable to expand/collapse all nodes after initial render #112
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Description
I want to use local state to control whether the all the nodes are expanded or collapsed. If I set a local state variable to true
and then return that in an an anonymous function assigned to shouldExpandNode()
then everything works as expected. If I change this local state variable to false
however though the render()
lifecycle method is triggered but all the nodes remain expanded.
I'm possibly missing something obvious.
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