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node editing ability takes too long to enable #20

@douglasmb

Description

@douglasmb

The issue has to do with editing the name of nodes or deleting them (as opposed to moving them on the object).

We should separate the "node panning" function from "node editing" functions. It often takes a long time for the node to become editable after clicking on it because aleph rotates and pans to the node which can take a while for a big mesh. There's no reason those two functions need to be tied to each other.

In the node list, we should have two buttons: 1 says "zoom to node" or "pan to node". the other says "edit". Seems like you should be able to click "edit" and change the node name or delete it without incurring the cost of rotating and zooming the specimen.

It seems best to separate them because we will always have big meshes or files. I just dont see any reason to connect the two functions. When you want to edit the node, that's what you want to do, not pan then edit. Its counter intutive when your goal is editing the node name and instead you have to rotate and pan before you can do that.

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