by Alejandro González
This is my customized version of the Introduction to Unity Scripting – Part I.
This project was developed using Unity 2020.2.4f1.
As an addition to the base game created in the Part I tutorial, I have included everything shown in Introduction to Unity Scripting – Part II as well. This includes features such as:
- Visual animations for fed sheep.
- Sound effects for a variety of elements.
- Score display on HUD.
- Selectable color of the Hay Machine in Title screen, that carries over to the game.
Lastly, I added my own modifications to the game:
- Variable sheep spawn rate: now the time between sheep spawn shrinks 1% each time a sheep is successfully saved. It increases by 0.5 seconds when a sheep is dropped, to give the player time to recover.
- Screen shake: Added a visual effect of screen shake when a sheep is dropped, to enphasize it more.
You can play the game by following these simple steps:
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Download the Game Build:
- Visit the Releases section of this repository.
- Download the latest release package suitable for your platform (e.g., Windows, macOS, or Linux).
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Extract the Files:
- After downloading the package, extract the files to a location on your computer.
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Launch the Game:
- Navigate to the extracted folder and run the executable file.
This project is open-source under the MIT License. See LICENSE for more details.