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FEATURE: Forgot to document the new standard for the mapping channels…
… together with culling support: Ambient Color - Lightmap Diffuse Color - Albedo Specular Color - Metallic Glossiness - Roughness Bump - Normal map Displacement - Height map Self Illumination - Emissive map and ambient occlusion (emissive rgb, AO in the alpha channel) (Texture packer when exporting maybe? BC1 Compression)
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