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Akos - Visual novel engine

Akos is a nocode visual-novel engine. It features anything creators and artists needs to create professional quality games, focusing on art, script and game design, without wasting time and energy on coding.

This project is at a very early stage of its development.
Most of planned features are still missing or not fully implemented.
As for now, it should be considered as a technical preview.

Features

🐵 Nocode and user-friendly editor
💾 Built-in game saves management

Planned: 🔀 Create rich stories with complex game logic
Planned: 🎞️ Animations
Planned: 🎵 Dynamic music and sound effects
Planned: ✔️ Guaranteed game saves compatibility between your game versions
Planned: 👆 Point'n'Click capabilities
Planned: ⚔️ RPG elements (characters, locations, inventory, quests, fights, ...)
Planned: 💥 Procedural generation
Planned: 🎮 Steam integration
Planned: 💻 Build games for / from Windows, Mac and Linux
Planned: 📱 Build games for mobile

Why Akos?

Before being able to make a living from their passion, indie game developers usually start developing in their spare time, alongside a full-time job.

Under these conditions, they quickly run out of a valuable resource that is impossible to capitalize on: time.

Time needed to learn all the required skills to make a professional quality video game can be a source of discouragement for many creators. Akos has been designed to drastically reduce this time by eliminating coding, which is one of the most difficult game dev skills to master.

In this way, we hope to help novice game devs focus their creativity and stay motivated throughout their project.

License

License

Copyright ©️ 2021 Sébastien Roux