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Releases: akmonengine/feather

v0.2.0

21 Dec 12:19
2c069ca

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What's Changed

Full Changelog: v0.1.0...v0.2.0

v0.1.0

15 Dec 09:02
3c38c81

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Physic engine for Go game development.
This first version is still a very early release. The collision points need more stabilization (06ed770 commit seemed more stable).

This engine is built upon the XPBD solver algorithm.
The BroadPhase uses a configurable SpatialGrid.
For the NarrowPhase it combines GJK+EPA+Manifold algorithm detection for convex objects. The planes use a dedicated route collision detection.

Each step uses a given number of workers and communicate with channels, speeding up the performances.
Lot of refactorization done for memory management (overall reduced by 20 for number of allocations & heap usage), and still more required for a serious project.