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  1. UE4ShaderPluginDemo UE4ShaderPluginDemo Public

    Forked from Temaran/UnrealEngineShaderPluginDemo

    A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

    C++

  2. separable-sss separable-sss Public

    Forked from iryoku/separable-sss

    Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

    C++