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Description
I've been investigating some serious memory leaks crashing one of my apps, and have traced these back to Throbber.js.
It looks like there are two reasons behind the memory leak:
- the animation loop runs forever, even when a throbber is stopped/removed.
- the
draw()function callsctx.save()without callingctx.restore(); this will effectively push more and more context snapshots onto the stack.
romanlv, michael-mader and ymoran00
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