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Hand models used for the hand-controls component do not line up properly with hands on quest 2 (and presumably all devices)
A-Frame Version: 1.42 ++
Quest 2:
I believe the issue is because of Fixes Hand tracking controls model needs update #4848 when the component was switched from targetRaySpace to gripSpace and the models were never updated to reflect this change.
I made a glitch showing this issue.
https://glitch.com/edit/#!/aframe-hand-models-test (for context the default hands are the ones currently used in A-Frame, and then the ones with the offset are my own models that I edited to try and correct the rotation...