Parse files from Sketch using pure NodeJS.
This project is just a proof-of-concept, and isn't ready for production use.
This program shows how to open a Sketch file and parse it into a Javascript object tree. It doesn't try to render the file, and doesn't fully model all of the internal data structures. It is just a proof of concept, showing how an open source Sketch file parser could be created.
Look at parseExample.js
to see how to open and parse a Sketch file.
Sketch files are SQLite3 databases, with binary blobs that are binary-encoded Property Lists (an OSX format).
To decode the property lists, you need class definitions for the internal classes. The main challenge in parsing Sketch files is figuring out these internal classes.
You can see the existing set of classes in /src/msArchiver/sketchClasses.js
. That list is probably incomplete, but it
isn't too difficult to add more.
To add more classes, or fix existing ones, it helps to have a JSON view of the internal property lists. You can create
those by running extractJsonFromExample.js
.
That creates two files: classes.json
and objects.json
. The classes.json
file is an object with class names as
keys, and lists of class properties and example serialized classes as values.
The objects.json
file is the internal objects array from the NSKeyedArchiver
.
Here's an example of a serialized object in objects.json
:
{
"$class": 64,
"color": 63,
"image": 0,
"fillType": 0,
"noiseIntensity": 0,
"patternFillType": 0,
"patternTileScale": 1,
"noiseIndex": 0,
"isEnabled": true
}
Every property is either a primitive (number or boolean) or a reference to another object in the objects array.
References look like integers because they reference the index of the object in the objects array. The $class
property
is special in that it is a reference to the class definition, which is also an object in the objects array. The trick is
figuring out which are references and which are primitives. You can use the classes.json
file to see examples of all
serialized objects of a particular class to make this easier.
This particular example is an MSImmutableStyleFill
, which has this definition (from
/src/msArchiver/sketchClasses
):
sketchClasses.MSImmutableStyleFill = function(obj, archive) {
this.color = archive.deserializeByRef(obj.color);
this.image = archive.deserializeByRef(obj.image);
this.fillType = archive.deserializeByRef(obj.fillType);
this.noiseIntensity = archive.deserializeByRef(obj.noiseIntensity);
this.patternFillType = archive.deserializeByRef(obj.patternFillType);
this.patternTileScale = archive.deserializeByRef(obj.patternTileScale);
this.isEnabled = obj.isEnabled;
};
Most properties here are references, so archive.deserializeByRef()
is called to find that reference and deserialize
it. One, isEnabled
, is a boolean, so it is copied over directly.
This blog post has
an excellent description of how Apple's NSKeyedArchiver
serializes objects.