The GyvrEngine is a personal game engine project. My goals for this project are:
- Improve my skills in project architecture
- Learn to wrap low level stuffs to make them "user-friendly" and easy to use
- Learn more about 3D rendering
- Getting better at documenting my work
- Having fun doing what I like
- StarUML as a UML diagram editor
- Visual Studio 2017 to code
- GLEW for the OpenGL context
- GLFW for window and inputs
- Other libraries to determine (Assimp, GLM, ...)
For this project I will only target Windows (32 bits and 64 bits)