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Platform Win64 is not valid for UE 5.6 #381

@jonpas

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@jonpas

Using ue4-docker:master (for BuildUBT.sh fix, but also included in patches, also tried with ue4-docker:v0.0.116) and some patches for UE 5.6 (see top 3 commits on https://github.com/IDI-Systems/UnrealEngine/commits/5.6.0-release-docker-fix/).

$ ue4-docker build custom:5.6.0 -repo https://github.com/IDI-Systems/UnrealEngine.git -branch=5.6.0-release-docker-fix -isolation=process --target=full --visual-studio 2022 --exclude debug --exclude templates --monitor
...
Unknown argument 'VS2022' for 'C:\UnrealEngine\Engine\Build\InstalledEngineBuild.xml'
...
Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
...
Result: Failed (OtherCompilationError)

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