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SDL.Inputs.Joysticks.Instance returns a type Instances. The Instances type is mapped to SDL2's SDL_JoystickID and defined in SDL.Inputs.Joysticks as
type Instances is range 0 .. 2 ** 31 - 1 with
Convention => C,
Size => 32;
On the other hand, the events for Axis, Button and Device all have the "which" member defined as an IDs, which is as defined in SDL.Events.Joysticks as:
type IDs is range -2 ** 31 .. 2 ** 31 - 1 with
Convention => C,
Size => 32;
This forces a cast when checking the joystick events, I think that both could be made the same. There doesn't seem to be any other uses for SDL.Events.Joysticks.IDs anywhere else in the current sdlada codebase.
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