Description
When playing a replay at any specific point, it causes the audio and gameplay to be noticibly desynced. I was only able to replicate this on a single beatmap during brief testing, for some odd reason.
To Reproduce
Steps to reproduce the behavior:
- Import a play from hehe's map of REASON
- Click to any specific point in the replay besides 0:00, and start playing.
- See error. The audio is behind, the amount of delay is inconsistent.
Expected behavior
Audio and gameplay should be sync'd together
Clip
https://youtu.be/PS2-zyhjZRs
Desktop:
- OS: Windows 11, Ver. 25H2
- Version 0.22
Please also provide the following if they are mentioned and related: