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Playing replays at certain points introduces desync b/w gameplay and audio (possibly map-specific) #116

@Reletr

Description

@Reletr

Description
When playing a replay at any specific point, it causes the audio and gameplay to be noticibly desynced. I was only able to replicate this on a single beatmap during brief testing, for some odd reason.

To Reproduce
Steps to reproduce the behavior:

  1. Import a play from hehe's map of REASON
  2. Click to any specific point in the replay besides 0:00, and start playing.
  3. See error. The audio is behind, the amount of delay is inconsistent.

Expected behavior
Audio and gameplay should be sync'd together

Clip
https://youtu.be/PS2-zyhjZRs

Desktop:

  • OS: Windows 11, Ver. 25H2
  • Version 0.22

Please also provide the following if they are mentioned and related:

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