-
Notifications
You must be signed in to change notification settings - Fork 8
Examples
//#set _VAR2 = 1
//#if _VAR1
console.log('var1')
//#elif _VAR2
console.log('var2')
//#else
//#error 'Please set _VAR1 or _VAR2'
//#endif
Result:
console.log('var2')
//#set _FOO = 'foo'
let bar = '$_FOO'.toUpperCase()
let baz = { $_FOO: 'bar' }
console.log('$_FOO')
console.log(baz['$_FOO'])
console.log(baz.$_FOO)
Result:
let bar = 'foo'.toUpperCase() // bar = 'FOO'
let baz = { foo: 'bar' } // baz = { foo: 'bar' }
console.log('foo') // ⇒ 'foo'
console.log(baz['foo']) // ⇒ 'bar'
console.log(baz.foo) // ⇒ 'bar'
//#set _OBJ = { prop: 1 }
console.log($_OBJ.prop)
console.log($_OBJ)
console.log($_OBJ.foo)
Result:
console.log(1) // ⇒ 1
console.log({"prop":1}) // ⇒ '{prop: 1}'
console.log(undefined) // ⇒ 'undefined'
//#set _NUM = 10
//#set _STR = 'foo'
//#if 0
const $_NUM = 10
// no need to declare $_STR as this is inside quotes
//#endif
let n = $_NUM
let s = '$_STR'
Result:
let n = 10
let s = 'foo'
Use the prefixes
option with ['# ', '### ']
for CoffeeScript linters:
# #set _DEBUG = true
### #if _DEBUG
console.log "debug mode"
### #else //###
console.log "production"
# #endif
Result:
console.log "debug mode"
Note:
The '//###'
following the ### #else
is for syntax highlighters, the CoffeeScript compiler (and jscc) are happy without this.
The starting sequence of HTML comments is a predefined prefix, but you need the '//'
before the '-->'
.
<!--#set _DEBUG = 1 //-->
<!--#set _TITLE = 'My App' //-->
<!--#set _SUFFIX = new Date().toISOString().replace(/\D/, '').substr(0, 14) //-->
<!DOCTYPE html>
<!--
$_TITLE
@license MIT
-->
<html lang="en">
<head>
<meta charset="UTF-8">
<title>$_TITLE</title>
</head>
<body>
<!--#if _DEBUG //-->
<script src="js/debug.js?$_SUFFIX"></script>
<!--#else -->
<script src="js/release.js?$_SUFFIX"></script>
<!--#endif -->
</body>
</html>
Result:
<!DOCTYPE html>
<!--
My App
@license MIT
-->
<html lang="en">
<head>
<meta charset="UTF-8">
<title>My App</title>
</head>
<body>
<script src="js/debug.js?201610120518"></script>
</body>
</html>
Assume you have this src/_types.js file:
// src/_types.js
export default {
TAG: 1,
TEXT: 3,
COMMENT: 8
}
...this fragment in parser.js:
//#set _DATE = new Date().toISOString().slice(0, 10)
/*
yat-amazing-parser v$_VERSION
File: $_FILE
Date: $_DATE
*/
//#if !_T
// fallback to import _types.js
import $_T from './_types'
//#endif
// ...amazing code...
function parse () {
switch (this.type) {
case $_T.TAG: this.parseTag()
break
case $_T.TEXT: this.parseText()
break
case $_T.COMMENT: this.parseComment()
break
}
}
...and you are using rollup with rollup-plugin-jscc and this config:
// rollup.config.js
import jscc from 'rollup-plugin-jscc'
import types from 'src/_types'
export default {
entry: 'src/parser.js',
plugins: [
jscc({ values: { _T: types } })
]
}
make the hard part:
rollup -c -o dist/parser.js
As a result of your efforts, you've won this clean, beautiful and performant code:
/*
yat-amazing-parser v1.0
File: src/parser.js
Date: 2016-09-23
*/
// ...amazing code...
function parse () {
switch (this.type) {
case 1: this.parseTag()
break
case 3: this.parseText()
break
case 8: this.parseComment()
break
}
}
* _VERSION
is a predefined varname, new in jscc v0.2.1
ES6 imports can't be declared conditionally, but with JSCC it is possible!
//#if process.env.BROWSER
import mylib from 'browser-lib'
//#else
import mylib from 'node-lib'
//#endif
mylib.doSomething()
...Ops! this code generate issues with linters and syntax highlighters, but using JS multiline comments you can rewrite your code like this:
/*#if process.env.BROWSER
import mylib from 'browser-lib'
//#else */
import mylib from 'node-lib'
//#endif
mylib.doSomething()
Result:
import mylib from 'browser-lib'
mylib.doSomething()
...if "BROWSER" is defined in the node.js environment (yes, process.env
is accesible to expressions).
Note:
The line '//#else */'
don't requires other '//'
before '*/'
because any text after #else
and #endif
is discarded.
This is a nice trick:
//#if _DEBUG
//#set _DEBUGOUT = 'console.log'
//#elif 0
const $_DEBUGOUT = console.log // for linters
//#else
//#set _DEBUGOUT '//'
//#endif
$_DEBUGOUT('Ops!')
Result with _DEBUG:
console.log('Ops!')
Result without _DEBUG:
//('Ops!')
😃