This repository has been archived by the owner on Mar 10, 2021. It is now read-only.
This repository has been archived by the owner on Mar 10, 2021. It is now read-only.
Compatibility with STI's "box2d" plugin #17
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I'm trying to use windfield with STI's "box2d" and since windfield can return a box2d_world
I tried doing something like map:box2d_init(world.box2d_world)
.
Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.
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