- HP 血
- MP 蓝
- STR 力量
- AGI 敏捷
- VIT 耐力
- INT 智力
- DEX 灵巧
- LUK 幸运
- EXP 经验
- LVL 等级
- Weapon Resist 武器抗性
- generalBag Bag that contains all other "types" of bags(综合背包)
- totalWeight The total weight of individual bags not including general bag(各个背包总重量)
- totalVal The total the value of each individual bags not including general bag(各个背包总财富)
- totalCount 各个背包总物品总数
- container contains different types of item (道具背包)
- weight contains the weight of the bag (背包总重量)
- val represent the value of each individual items in the bag (背包总财富)
- count the total number of count in this bag 背包总物品总数
- container contains different types of amour and weapon (装备背包)
- weight contains the weight of each item (背包总重量)
- val contains the value of each item (背包总财富)
- count represents the count of each individual item (背包总物品总数)
- container contains different types of crystal (水晶背包)
- weight represent the weight of crystals (背包总重量)
- val represent the value of each crystals (背包总财富)
- count the total count of items in the bag (背包总物品总数)
- container contains food items (食物背包)
- weight the weight of the bag (背包总重量)
- val the value of the items combined(背包总财富)
- count the item count(背包总物品总数)
- container contains food items (素材背包)
- weight the weight of the bag (背包总重量)
- val the value of the items combined(背包总财富)
- count the item count(背包总物品总数)
- container contains food items (禁止背包)
- weight the weight of the bag (背包总重量)
- val the value of the items combined(背包总财富)
- count the item count(背包总物品总数)
- it implemented visitor and iterator pattern
- id 编号
- count 数量
- price 价值
- weight 重量
- useValue 使用数值
- durability 耐久
- description 描述
- Quality(品质)
- Regenerate Health
- 回复, 并且增加MAX HP
- Cures all abnormal states
- 解除所有异常状态
- Teleport/Save Previous Spot
- 记录/传送已经记录位置
- Infinite Durability for Teleportation
- 无限耐久传送
- Quality
- 品质
- Quality
- 品质
- Anti-Items, uses in certain stage, where players can stop others from teleportation, regenerate health, etc.
- 跟水晶一类属于特殊道具, 禁止使用回血道具, 传送, 等
- The gear(armor, weapon) description will be abstract, for instance, this weapon would increase player's strength, but would decrease the speed of
- 描述会抽象化, 如这件装备能小幅增幅xxx, 并且附带副作用
- Base Stats 基础属性
- Durability 耐久度
- Quality 品质
- Base Stats 基础属性
- Sharpness 锋利度
- Durability 耐久度
- Quality 品质
- Multi-Strike passive skill 连砍
- Bleed passive skill 低频率攻击, 流血
- Weakness penetrate 弱点攻击 (攻击弱点, 暴击)
- Defense penetrate 破防攻击 (无视防御)
- Endure and waits for X seconds 劈砍 (高攻击蓄力,霸体)
- Light 轻便 -> (低到中防御)
- Solid 厚实 -> (高防御, 降低敏捷, 要求主手是重武器)
- 可淬毒 -> 虚弱, 中毒, 麻痹
- 打断施法(如长剑蓄力)
- Imagine a map that contains stages and stages are structured like doubly linked list, they're linked to each
- 想象它是一个doubly linked list结构
- 地图(区域->区域->区域->区域->区域)
- 地图是super class, 它包含无数个区域
- 一个区域可以跟最多四个区域链接《分别是 ↑,↓,←,→》
- playerlist 区域玩家
- moblist 区域怪物
- buildings 区域建筑物
- id 编号
- name 名字
- forgeShop 锻造屋
- potionShop 药水屋
- restaurant 餐厅
- foodMarket 超商/商店
- mobs 单/多个怪物
- trap 陷阱/宝藏
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id 编号
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lvl 等级
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name 名字
-
stats 属性
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gears 装备
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moveSets 技能
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dropItems 掉落篮
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weaponResist 武器抗性
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respawnTime 重生时间
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Quality: Regular, Elite, Special, Dungeon Master 品质(普通,精英,特殊,层主)
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战斗模式1:玩家将会使用三种类技巧进行战斗: 力量, 速度, 技巧; 简单来说就是石头剪刀布
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武器的自带特性: 劈砍(技巧),穿刺(速度),钝击(力量) 也会形成一种互相克制的关系, 相反的使用互补的技巧能增加武器威力
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战斗模式2:玩家可直接发送攻击, 但攻击伤害-25%