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With this correction the transform of the nodes should be ok, even when the sprites are flipped.
I changed the output directory to "<ProjectFolder>/Godot/GodotProject".
Tested with a project with only sprites and empty objects

Solved issue with position scale and rotation of nodes
Directory created before trying to write on it
@pilorenzo
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Also changed the rescale2d property to 100, in order to match the pixel per unit default value.

Corrected atlas region in texture, flipH and flipV in Sprite now match flipX and flipY of Unity SpriteRenderer
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