let mut position = consts::f32::ZERO;
let target = vec2(10.0, 5.0);
let speed = 2.0;
let direction = (target - position).normalize();
position += direction * speed;
println!("Moving towards {target}");
println!("New position: {position}");I didn't find any simple libraries for vector mathematics, so I decided to write my own!
VecMate is focused on minimalism and clarity
Run in a project root:
cargo add vecmate
Or add it manually to your Cargo.toml:
[dependencies]
vecmate = "*"
Any pull-requests and issues are welcome!
Please remember that one of the goals of the library is to be dependency-free,
Therefore, any proposals that contain dependencies will be rejected.
Please adhere to the architecture and style of the project.
- More constants
- More functions
- 3D vectors
- 4D vectors