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Made cult blades/double barrel shotguns fit on exosuit slots again.
Wizard staffs, SAW, combat shotgun still don't Added the Mjollnir and Singularity Hammer. Just silly melee weapons I coded/sprited for fun. Both are using the Mjollnir's sprites currently though I didn't have it in me to make a billion more inhands for the Singularity Hammer. Mjollnir shocks the target and hurls them away/spews lightning around. Singularity Hammer pulls everything nearby in towards the target. Don't really have plans to balance them or make them obtainable in game but I thought as long as I'd coded them some admin or another may enjoy trading them to antags/giving them to the chaplain etc. Lowered fireballs cooldown and decreased its explosion size (so wizards can use it without killing themselves by causing hull breaches) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5805 316c924e-a436-60f5-8080-3fe189b3f50e
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Kortgstation@gmail.com
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Kortgstation@gmail.com
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Mar 3, 2013
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Original file line number | Diff line number | Diff line change |
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/obj/item/weapon/twohanded/singularityhammer | ||
name = "singularity hammer" | ||
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows." | ||
icon_state = "mjollnir0" | ||
flags = FPRINT | TABLEPASS | ||
slot_flags = SLOT_BACK | ||
force = 5 | ||
force_unwielded = 5 | ||
force_wielded = 20 | ||
throwforce = 15 | ||
throw_range = 1 | ||
w_class = 5 | ||
var/charged = 5 | ||
origin_tech = "combat=5, bluespace=4" | ||
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New() | ||
..() | ||
processing_objects.Add(src) | ||
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Del() | ||
processing_objects.Remove(src) | ||
..() | ||
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process() | ||
if(charged < 5) | ||
charged++ | ||
return | ||
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/obj/item/weapon/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons. | ||
icon_state = "mjollnir[wielded]" | ||
return | ||
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/obj/item/weapon/twohanded/singularityhammer/proc/vortex(var/turf/pull as turf, mob/wielder as mob) | ||
for(var/atom/X in orange(5,pull)) | ||
if(istype(X, /atom/movable)) | ||
if(X == wielder) continue | ||
if((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human))) | ||
step_towards(X,pull) | ||
step_towards(X,pull) | ||
step_towards(X,pull) | ||
else if(istype(X,/mob/living/carbon/human)) | ||
var/mob/living/carbon/human/H = X | ||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots)) | ||
var/obj/item/clothing/shoes/magboots/M = H.shoes | ||
if(M.magpulse) | ||
continue | ||
H.apply_effect(1, WEAKEN, 0) | ||
step_towards(H,pull) | ||
step_towards(H,pull) | ||
step_towards(H,pull) | ||
return | ||
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/obj/item/weapon/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob) | ||
..() | ||
if(wielded) | ||
if(charged == 5) | ||
charged = 0 | ||
if(istype(A, /mob/living/)) | ||
var/mob/living/Z = A | ||
Z.take_organ_damage(20,0) | ||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1) | ||
var/turf/target = get_turf(A) | ||
vortex(target,user) | ||
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/obj/item/weapon/twohanded/mjollnir | ||
name = "Mjollnir" | ||
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy." | ||
icon_state = "mjollnir0" | ||
flags = FPRINT | TABLEPASS | ||
slot_flags = SLOT_BACK | ||
force = 5 | ||
force_unwielded = 5 | ||
force_wielded = 20 | ||
throwforce = 30 | ||
throw_range = 10 | ||
w_class = 5 | ||
//var/charged = 5 | ||
origin_tech = "combat=5, power=5" | ||
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/* | ||
New() | ||
..() | ||
processing_objects.Add(src) | ||
Del() | ||
processing_objects.Remove(src) | ||
..() | ||
process() | ||
if(charged < 5) | ||
charged++ | ||
return | ||
*/ | ||
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target as mob) | ||
var/datum/effect/effect/system/lightning_spread/s = new /datum/effect/effect/system/lightning_spread | ||
s.set_up(5, 1, target.loc) | ||
s.start() | ||
target.take_organ_damage(0,30) | ||
target.visible_message("\red [target.name] was shocked by the [src.name]!", \ | ||
"\red <B>You feel a powerful shock course through your body sending you flying!</B>", \ | ||
"\red You hear a heavy electrical crack") | ||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src))) | ||
target.throw_at(throw_target, 200, 4) | ||
return | ||
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/obj/item/weapon/twohanded/mjollnir/attack(mob/M as mob, mob/user as mob) | ||
..() | ||
spawn(0) | ||
if(wielded) | ||
//if(charged == 5) | ||
//charged = 0 | ||
playsound(src.loc, "sparks", 50, 1) | ||
if(istype(M, /mob/living)) | ||
M.Stun(10) | ||
shock(M) | ||
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/obj/item/weapon/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons. | ||
icon_state = "mjollnir[wielded]" | ||
return |
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