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Minor typo fixed.
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A badmin (ie off by default and only changed due to badminnery) var added to aliens allowing them to have hands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@747 316c924e-a436-60f5-8080-3fe189b3f50e
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uporotiy committed Jan 1, 2011
1 parent 50021ec commit 421cb78
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Showing 3 changed files with 6 additions and 4 deletions.
3 changes: 2 additions & 1 deletion code/defines/mob/living/carbon/alien.dm
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Expand Up @@ -13,4 +13,5 @@

alien_talk_understand = 1

var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
5 changes: 3 additions & 2 deletions code/game/objects/items/item.dm
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Expand Up @@ -118,8 +118,9 @@
/obj/item/attack_paw(mob/user as mob)

if(isalien(user)) // -- TLE
user << "Your claws aren't capable of such fine manipulation."
return
if(!user:has_fine_manipulation) // -- defaults to 0, only changes due to badminnery -- Urist
user << "Your claws aren't capable of such fine manipulation."
return

// if(istype(src, /obj/item/weapon/gun)) //Temporary fix until I figure out what's going with monkey/add_blood code./N
// user << "Sorry Mr. Monkey, guns aren't for you."
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Expand Up @@ -311,7 +311,7 @@ I kind of like the right click only--the window version can get a little confusi
return

/mob/living/carbon/alien/humanoid/verb/corrode(obj/O as anything in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
set name = "Corrose with Acid (200)"
set name = "Corrode with Acid (200)"
set desc = "Drench an object in acid, destroying it over time."

if(!istype(O, /obj))
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