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Added Ammo flags to JSON_FLAGS.json
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Added more flags.
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RabbitB committed Nov 30, 2013
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81 changes: 80 additions & 1 deletion doc/JSON_FLAGS.md
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Expand Up @@ -357,6 +357,84 @@ These branches are also the valid entries for the categories of `dreams` in `dre
- ```ODDTURN``` Only on during odd turns.
- ```EVENTURN``` Only on during even turns.

## Ammo

### Ammo type
The chambering of weapons that this ammo can be loaded into.

- ```nail``` Nail
- ```BB``` BB
- ```bolt``` Bolt
- ```arrow``` Arrow
- ```pebble``` Pebble
- ```shot``` Shotshell
- ```22``` .22LR
- ```9mm``` 9mm Luger
- ```762x25``` 7.62x25mm
- ```38``` .38 Special
- ```40``` 10mm
- ```44``` .44 Magnum
- ```45``` .45 ACP
- ```454``` .454 Casull
- ```500``` .500 Magnum
- ```57``` 57mm
- ```46``` 46mm
- ```762``` 7.62x39mm
- ```223``` .223 Remington
- ```308``` .308 Winchester
- ```3006``` 30.06
- ```40mm``` 40mm Grenade
- ```66mm``` 66mm HEAT
- ```84x246mm``` 84x246mm HE
- ```m235``` M235 TPA (66mm Incendiary Rocket)
- ```battery``` Battery
- ```fusion``` Laser Pack
- ```12mm``` 12mm
- ```plasma``` Plasma
- ```plutonium``` Plutonium Cell
- ```gasoline``` Gasoline
- ```thread``` Thread
- ```water``` Water
- ```charcoal``` Charcoal
- ```8x40mm``` 8mm Caseless
- ```20x66mm``` 20x66mm Shot
- ```5x50``` 5x50 Dart
- ```signal_flare``` Signal Flare
- ```mininuke_mod``` Mininuke
- ```metal_rail``` Rebar Rail
- ```UPS``` UPS
- ```components``` Components
- ```thrown``` Thrown
- ```ampoule``` Ampoule
- ```50``` .50 BMG

### Effects

- ```COOKOFF``` Explodes when lit on fire.
- ```SHOT``` Multiple smaller pellets instead of one singular bullet; less effective against armor but increases chance to hit.
- ```BOUNCE``` Inflicts target with `ME_BOUNCED` effect.
- ```EXPLOSIVE``` Explodes without any shrapnel.
- ```EXPLOSIVE_BIG``` Large explosion without any shrapnel.
- ```EXPLOSIVE_HUGE``` Huge explosion without any shrapnel.
- ```FRAG``` Small explosion that spreads shrapnel.
- ```INCENDIARY``` Lights target on fire.
- ```NAPALM``` Explosion that spreads fire.
- ```TEARGAS``` Generates a cloud of teargas.
- ```SMOKE``` Generates a cloud of smoke.
- ```SMOKE_BIG``` Generates a large cloud of smoke.
- ```TRAIL``` Creates a trail of smoke.
- ```FLARE``` Lights the target on fire.
- ```FLASHBANG``` Blinds and deafens nearby targets.
- ```ACIDBOMB``` Leaves a pool of acid on detonation.
- ```FLAME``` Very small explosion that lights fires.
- ```STREAM``` No effect? Not currently used in source files.
- ```BEANBAG``` Stuns the target.
- ```LARGE_BEANBAG``` Heavily stuns the target.
- ```MININUKE_MOD``` Small thermo-nuclear detonation that leaves behind radioactive fallout.
- ```LIGHTNING``` Creates a trail of lightning.
- ```PLASMA``` Creates a trail of superheated plasma.
- ```LASER``` Creates a trail of laser (the field type)

## Skills

### Tags
Expand All @@ -365,4 +443,5 @@ These branches are also the valid entries for the categories of `dreams` in `dre

## TODO

- Descriptions for `Special attacks` under `Monsters` could stand to be more descriptive of exactly what the attack does.
- Descriptions for `Special attacks` under `Monsters` could stand to be more descriptive of exactly what the attack does.
- `Ammo effects` under `Ammo` need more descriptive details, and some need to be double-checked for accuracy.

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