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Automatically upload client game state and demo file upon desync crash report #3008
Apparently the dump is placed in the same folder as infolog.txt, and is named ClientGameState-X-[Y-Z].txt where Y-Z are numbers of the frame period when the desync happened and X is the result of calling unsynced math.random(0, 2^32 - 1). So AFAICT there isn't anything that matches a desync to a dump other than taking an educated guess based on other metadata like file timestamps, and different people will even roll a different X for the same desync.
There is some useful data like gameID but it's inside the file's contents and would have to be parsed.
This probably requires some talking to engine devs, and possibly some standardisation, so that the wrapper can reliably know which files to attach.