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Boots 30% chance to dodge an attack
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Staff 20% increase in healing
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Sword 30% more damage
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Bow 30% chance to attack twice
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Humans 20% less damage taken
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Orcs 40% more max health
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Elves 30% chance to deflect the attack back to the opponent. The attacker takes damage equal to 50% of the original hit. The elf takes no damage.
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Sceleton 10% lifesteal from opponents current health at start of the vampire's turn.
In the character.js file, the properties of the objects and players are noted.
In the gamelogic.js file, the mechanism of the game is coded.