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카메라를 자유롭게 플레이어 움직이는데로 카메라 움직이기
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2D Examples
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3D Examples
The next evolution of ECS-driven physics for Bevy
- July 6, 2024
- 여기부터 보면될듯
- https://docs.rs/avian3d/0.1.1/avian3d/index.html
- https://docs.rs/avian2d/0.1.1/avian2d/index.html
- Cargo.toml
[dependencies]
bevy = "0.14.0"
avian3d = { git = "https://github.com/Jondolf/avian", branch = "main" }
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
cargo add avian3d
- Cargo.toml
# For 2D applications:
[dependencies]
avian2d = "0.1"
# For 3D applications:
[dependencies]
avian3d = "0.1"
# If you want to use the most up-to-date version, you can follow the main branch:
[dependencies]
avian3d = { git = "https://github.com/Jondolf/avian", branch = "main" }
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
cargo add avian2d
Physics simulation is typically done in a discrete manner. At the beginning of each physics frame, the simulation checks for collisions, and if none are found for a given rigid body, it is free to move according to its velocity and the size of the timestep.
This generally works well for large or slowly moving objects, but fast and small objects can pass through thin geometry such as walls and triangle meshes. This phenomenon is often called tunneling.