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High memory usage with SDK imported #82
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bugSomething isn't workingSomething isn't workinghelp wantedCommunity help with this issue is welcome! Feel free to claim this issue.Community help with this issue is welcome! Feel free to claim this issue.needs more informationMore information is requested about this issue.More information is requested about this issue.
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bugSomething isn't workingSomething isn't workinghelp wantedCommunity help with this issue is welcome! Feel free to claim this issue.Community help with this issue is welcome! Feel free to claim this issue.needs more informationMore information is requested about this issue.More information is requested about this issue.
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SDK version
0.0.7
Unity version
2022.3.22f1
Resonite version
2026.4.1.11
I tested the issue without mods.
Yes
What happened?
The SDK causes the Unity Editor to use a rather extreme amount of ram even sitting idle.
What were you expecting?
To not use 14gb of ram for a project with one avatar and one shader imported.
Logs
Editor.log