A 2D implementation of Radiance Cascades by Alexander Sannikov based on fad's implementation from Shadertoy. Running the demo there are controls: up/down arrows to change cascade mip-maps, left/right arrows to change the cascade zero interval distance.
2024-03-27.01-13-05.mp4
Sources:
NOTE:
- This implementation is done in GameMaker and will run on the free version provided for Windows exporting.