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Reversed exploded package file header #29
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Has there been an update to the package/data structure? There's a few entries missing between gpu_offset and size, which would make the new structure smaller than before. Edit: Nevermind, I did not see the "buffer" part of the variable. |
It seems to be a better match than the original structure. While I don't know what the two other offsets would be used for - too far from the actual data to be of use to anything - everything aligns well and it does remove the unknowns. Plus if the game ever decides to go above 4GB for a single file, it'll be supported now. |
The type header seems to also have the |
buffer offsets seems to be related to how game read files. |
Seems that bitsquid (stingray) partially moved to 64bit offsets and header includes some clues for read buffers
E.g. aligned offsets seems to suggest that during load they allocate full buffer size or smth like that.
Here's file header as I see it:
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