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Battering Bismarck - V0.4.0

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@SargoDarya SargoDarya released this 13 Sep 15:41
· 2 commits to master since this release

Hey folks!

It's release day and today's the day we actually keep the planned two-week release schedule.

There are a few features and fixes in here today so sit tight and read on:

Features:

  • WXHB: R1 cycling of hotbars is now working as it should
  • Hotkeys: Labels have been improved
  • Configuration: Display hotbar settings as default again
  • Browser: UX has been improved somewhat
  • Browser: Publish mechanism has been added
  • Browser: Mechanism for updating a rotation has been added (not utilised yet)
  • Browser: You can now properly filter for rotations and also restrict it to your class id
  • Player/Browser: Title bar has been removed to save on space in overlay

Also we have some fixes, this time also due to the help of an additional contributor (Thank you <3)

Fixes:

  • Browser: Pagination now works as it should
  • Player/Browser: Title bar is not duplicated anymore
  • Hotbar: Slot order was wrong for 3x4 2x6 and 1x12 hotbars (Shoutout to @Rukongai for fixing this)
  • Hotbar: Slots now appear even when no job is selected
  • Hotbar: Slots now appear when dragging an action
  • Player: Actions now automatically scroll when doing actions
  • Job select is now readable even when there is content behind it

And to top it off, we have some workflow improvements to keep the code clean:

  • Sonarcloud has been added and code has been refactored to be more clear
  • The cross hotbars and hotbars now share a common service to reduce code duplication

Unfortunately, there are a few known issues:

  • Discord sign in is not working as expected... (shaaaaame...)
  • There are some weird issues when not logged in and triggering API requests where it tries to redirect to Discord

On a final note, there's a rework of the currently proprietary backend to utilise NestJS in hopes that I can properly release it to the community as well in the future.

With all that said, I'm aiming for a V1.0.0 release some time in October making this most probably the second last pre-release version.

Thanks go out to everyone who supported this project up to this point, we're only getting stronger from here on!

Cheers and see you on the next release o/

Dan