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Issue by TheoVerhelst
Sunday Mar 27, 2016 at 17:26 GMT
Originally opened as https://github.com/ulb-infof209/Group5/issues/167
Branch: ImplementationGuiGame
Last commit tested: e926a37
Procedure:
- Connect 2 players with the GUI and run a chat between the players;
- Send a message with one of the two player's chat;
Result: both chats crash and close instantly.
It's worth noting that the sent message is displayed in the sender's ChatBox just before the crash, and that nothing is displayed in the receiver's ChatBox.
When I apply the same procedure but with a terminal client and a GUI client, the terminal client can receive messages, the GUI client can send messages (and its messages are well displayed), but as soon as the GUI client receives a message, the crash described above occurs.
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