A Taichi Hackthon project
Yet another game-oriented GPU Physics Engine
- Fulfill a wish from 2 years ago when I first learned Taichi and GAMES201 完成一个鸽了许久的承诺
- Most developers who want to write a physics simulation game with Taichi can't help but use "MPM99" as a template and modify it, so it's time to bring some diversity. 写游戏竟然不用PBD?
- for fun 确实很好玩
故事开始
import TiBox2d
import taichi as ti
创建Tibox2d物理收集器
tibox_collector = TiBox2d.Collector()
使用收集器收集你想模拟的物理材料,输入它AABB左下和右上的位置坐标
tibox_collector.add_water_box(5.0, 5.0, 15.0, 15.0)
tibox_collector.add_plastic_box(16.0, 20.0, 26.0, 30.0)
tibox_collector.add_rigid_box(27.0, 35.0, 37.0, 45.0)
tibox_collector.add_elastic_box(38.0, 50.0, 48.0, 60.0)
tibox_collector.add_rope(50.0, 0.0, 30.0)
创建求解器并编译
tibox_solver = TiBox2d.Solver(...)
tibox_solver.Compile(tibox_collector)
在主循环中调用step进行模拟
tibox_solver = TiBox2d.Solver(...)
tibox_solver.step(tibox_collector)
这时位置就会在tibox_solver.positions
中得到更新
cd src
python3 frozen19.py
cd src
python3 AngryTi.py
- rigid Body (shape matching)
- elastic body (region based shape matching)
- plastic body fake (shape matching with some trick)
- plastic body real (shape matching with yield&creep)
- Neighborhood Search for collision handling
- ropes (Follow the leader & shape matching)
- fluid (PBF)
- cloth