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This project is designed to be used for a Context-Aware Virtual Reality (VR) environment created for universal access. Implimenting pattern matching between visual contexts. Techniques for environment setup, pattern matching, content selection, and providing feedback to the user from multiple devices over a local area network.

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Webplicity/transferable-context-aware-vr

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CAVR: Context-Aware-VR

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INFO

CAVR is a general, future-proof design that exports multiple types of context information that are sent over anetwork interface. This design works for basically all VR-HMDs, with the help of community-supported tools.
Details around this project can be found in: CAVR

DESIGN & IMPLEMENTATION

The theoretical design and used software to implement this design:

INSTALL

First clone this repository:

git clone https://github.com/Charles-Derek/Context-Aware-VR.git

To build the Context-Extraction system, navigate to the third-party directory under vr_tracking:

cd Context-Aware-VR/vr_tracking/third-party

Make the three main install scripts executable:

chmod +x packages.sh cppzmq.sh mqtt.sh

First we install all necessary packages, check if any errors occur!

./packages.sh

Next, we install the ZMQ library, check if any errors occur!

./cppzmq.sh

Finally, we install the MQTT library, check if any errors occur!

./mqtt.sh

All necessary software should be installed and we can test the Context-Extraction system. To build it, use the CMakeLists.txt under Context-Aware-VR/vr_tracking/CMakeLists.txt

To test the system, don't forget to first install Steam & SteamVR, once SteamVR detects the HMD correctly the system should work.

The subscriber that shows the visualization is located in vr_subscriber called subscriber.py. For MQTT you need to run an additional instance broker.py

Future implimentations include a web interface for the subscriber to run on a remote machine using Docker with usb passthrough to the host machine and motion capture system.

About

This project is designed to be used for a Context-Aware Virtual Reality (VR) environment created for universal access. Implimenting pattern matching between visual contexts. Techniques for environment setup, pattern matching, content selection, and providing feedback to the user from multiple devices over a local area network.

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