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Releases: WeAthFoLD/MetaSprite

v0.3

27 Apr 11:51
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Features

  • Add automatic reimport when file change. (Thanks to @tullrich )
  • Add support for scriptable asset importer, will be activated after v2019.4. (Meanwhile right-click import workflow will be disabled)
  • This will be the last version that current import workflow (right click->ASE->Import) will be used. We will fully embrace scriptable importer in later versions. This means future MetaSprite versions will not support unity versions under 2019.4.

Improvements

  • Some UI usability improvement and better error hint.

Bugfixes

  • Fixes a crash when trying to read out-of-boundary pixels (#9 )

v0.2

09 Sep 12:20
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New Features

  • Add pivot meta layer (@pivot)
  • Multi-layer image generation support! (via @subTarget and @sub layers)
  • Add densedPacking setting, allowing full-rect frames to be generated, without space optimizing

Fixes

  • Fixed pixel alpha calculated incorrectly
  • Fix incorrect frame order in some cases
  • Fix MetaLayerEvent doesn't assign float parameter to clip when an integer is given
  • Fix error in .NET framework 4.5
  • Fix that when parent is disabled, child layers are not

Enhancements

  • Atlas generator will generate more friendly sprite asset name
  • File config assets will be stored under the same folder of the plugin. (#1)
  • Add option to not change BoxCollider2D enable state for @boxCollider meta layer
  • Add border for atlas generation
  • @boxCollider: Will not generate layers for a clip with no active frames

v0.1

20 Aug 05:34
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First alpha release of the plugin