Lists (7)
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Stars
A framework for building native applications using React
Godot Engine – Multi-platform 2D and 3D game engine
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
RenderDoc is a stand-alone graphics debugging tool.
Industry-standard navigation-mesh toolset for games
A feature-rich dictionary lookup program, supporting multiple dictionary formats (StarDict/Babylon/Lingvo/Dictd) and online dictionaries, featuring perfect article rendering with the complete marku…
2D skeletal animation runtimes for Spine.
Lightweight, cross-platform & full-featured shader IDE
A generic post-processing injector for games and video software.
An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows.
RmlUi - The HTML/CSS User Interface library evolved
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
EntityX - A fast, type-safe C++ Entity-Component system
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
Virtual network sound card for Microsoft Windows